22.3.12

Field Guide : LOYO





This project was to create a Field Guide for Junior studio surrounding a topic of our choice throughout Austin. I chose to design an app for locating and comparing frozen yogurt in an specific area, named LOYO ( Low-fat Yogurt) . In the bigger picture the app would ideally allow the user to choose the city in which they are locating frozen yogurt but for the purpose of this project I only developed a portion for the city of Austin. To display this app I created a user testing guide Indesign that would give an overview of how to best utilize all the apps features. The creation of the app itself required field research that further developed my ability to compile and organize large amounts of information to convey in a simpler manor. The app development forced me to think about the topic from different perspectives while simultaneously using the knowledge of user scenarios from interaction design.


7.3.12

Site Redesign







myweb.stedwards.edu/koneill3/Hompage.html

This was an assignment in Interaction Design meant to teach us the basics behind designing and implementing a website. We learned the process that is necessary to create a functioning site as well as what characteristic a site requires to operate properly.  We developed our designs Illustrator and did our best to recreate them through the basic HTML and CSS coding we learned in class as well as coding we found in outside research. We were given specific fonts and color schemes, but aside from that the concept behind the redesign was all our own. I chose to "redesign" or create from scratch a site for my own portfolio, I wanted to incorporate a pop out gallery as well as social media aspects that allowed further connection to my life. This project taught me skills necessary in designing and developing a fully functioning web interface.  









16.2.12

Concept Map : Malaria



This was created in Indesign for Junior Studio. The project required the class to develop a concept map that was able to concisely explain a topic of our choice in depth. The project expanded my views on concept maps and their creation. It required considerable research and refinement to reach a level in which people could easily understand its flow. It allowed me to advance my skills of organizing large amounts of information to be easily interpreted. This project also broadened my view on type parings through my  attempts to  establish a differentiation between categories subcategories and linking terms.

6.12.11

Diagram: Analysis


This project was to breakdown an image of our choice and analyze its design in relation to works from  periods throughout design history. I chose to make a two layered poster explaining the influences of earlier design on the creation of a popular Bon Iver poster. It first displays the portion of the Bon Iver poster alongside the name of the period or a style from a period in design history. Under the first layer there is an explanation of why there is a connection alongside a visual example of work from that time period. This poster displays the knowledge I gathered over the duration of the History of Graphic Design course. 

3.12.11

Locating Place

East Side Part 1: Motion 




This was a motion piece designed for Graphic Design III. It is the first part of a two part piece focused on the economic clash seen in east austin. It was created in After Effects and the vector drawings of houses were my interpretation of photos taken by myself and classmates during our field work in east austin.


East Side Part 2: Book





This book was designed for Graphic Design III. It is the second part of a two part piece focused on the economic gap seen in east austin. It was created in Indesign and features similar vectors as seen in its partnering motion piece. It was my first attempt at perfect bound book binding and creating a cover. The book is split into two separate books that meet in the middle and allow you to choose which side of the east austin the viewer wish to see, either the rapidly growing economic growth or the celebration of culture present , it is completely up to the vantage point the viewer chooses. 


 




30.11.11

Comparison Paper : The Value of an Object



This was a paper written comparing Andy Warhol's Campbell soup cans to Marcel Duchamp's " The Fountain. It was written to show the parallel between the use of everyday objects in these piece but also to display the differentiating messages behind each objects use and their individual meaning to the Dada and Pop Art movements. It incorporated a great portion of the information learned when studying both Dada and Pop Art through out the History of Graphic Design course. It was also the first time I had to design around a paper rather than turning it in word document form, it posed very challenging to display the information in a way that fit the central theme behind the paper.  

20.11.11

Presentation: Corporate Identity, Visual Systems & Branding



This presentation was created using Indesign and was designed to to pair with a presentation giving on the development of Corporate Identity and Branding. The style of the presentation was meant to mimic the international style type faces and layout that was very prominent durning this period in Graphic Design. 

5.5.11

Identity Series: Dada




These buttons were design for Graphic Design II. They were created surrounding a potential Exhibit at the Blanton Museum on the University of Texas campus. The exhibit would be featuring pieces from the historical art movement known as Dada and would require buttons to be given away at the door on certain days of the week. The poster was paired with the buttons to explain the schedule, purpose and organization behind each set of buttons. Both pieces were developed in Illustrator.

4.5.11

Activity Booklet : TASA






This book was created for Advanced Typography. The book is supposed to illustrate a book someone who had never been to Austin would receive before attending the TASA convention on St. Edward's Campus. It taught us how to take considerable amounts of predetermined information and organize it in a manor that functioned as a guide, incorporating multiple schedules , Biographies , lecture descriptions and a map of campus.  It was my first attempt at creating an portable book that required certain amount of information to be compiled and organized in a more legible form.  It was created with Indesign and bound saddle stich with two tone coloring of light teal and black.

24.3.11

Kitchen of Meaning: Nascent


This poster was designed in Indesign for Graphic Design II. It was created around a word which was given to us before beginning the project. I was given the word nascent which means beginning to exist or develop. I interpreted this in a vision of beginning life or birth, creating a version of the light at the end of the tunnel or the first light a child sees when it enters the world. The poster was design around a mock exhibition called "The Kitchen of Meaning" that required the poster to inform about the exhibition as well as allow viewers to interpret and comprend each individual term. 

22.3.11

Weather Report




This was a motion piece designed in After Effects for Advanced Typography. It is displaying different organization methods and the transition between them. The weather starts out in numerical order and then proceeds to switch to date and lastly alphabetical order. It was created in Indesign and based off real temperatures from those countries the week it was created.

22.1.11

Instructional Design





This project involved creating clear and concise instructions on how to do a simple task.  The project it self didn't have very many limitations in the ways of structure or medium choice, so decided to design a product that I thought tied in with my task relatively well (which was "How to Tie a Tie"). I designed a Pocket square with the instructions place in the middle, so that the person would be able to take it out and follow it when need but could also hide it in there pocket as a legitimate part of their attire. I also created the packaging and logo for my product ( as shown above) that would make it demographically more appealing to the costumers. 

17.1.11

Word in Motion




Order



Tension



This was an exercise that required us use motion to convey the meaning of 2 specific words.

15.1.11

Blue Squares




This was an exercise done in class to teach us the certain aspects of After Effects and the abilities of it’s motion tools.

13.12.10

Cognitive Map




This was the last map I designed in the series of Personal Geography. It was meant to display and chart my detailed thoughts from the moment I wake up until I reached Tuan's class. It like the other maps was supposed to make us design a group useful icons and symbols, that would more specifically convey what we were thinking and feeling.  

12.12.10

Perceptual Map


This is the second map in the same series of Personal Geography that charts my senses during my morning. 

11.12.10

Artifact Map


This is the first map in a series of 3 maps I created detailing my journey from my apartment to school each morning.  It was a simple yet fun design that used color and symbols to convey a rather direct route from one place to another.

10.12.10

Found Materials









This project required us to explore the creation of a font using found materials. It used a trial and error process to close in on a material that created the most interesting font style and then we were required to pick a name for the font and place it in to a setting that tied in with its theme. 

12.11.10

Critical Mass



This was our first attempt at using the program After Effects. The project required us to first explore the creation of textures and designs using a scanner. From that we were to create an allegory of a scientific process and incorporate those scanned images and textures into a video piece. Through the use of my scanned items I came up with the scientific method of reproduction, though when it came to creating the video I decided not to incorporate the scanned texture. I instead created them through illustrator , which my professor deemed acceptable.

11.11.10

Interaction Exercise:Telecommunication





This was our first attempt at using the program flash. It was an exercise in which we created an interactive video using our process from the Symbol Methodology Project. 

19.10.10

Scales










This project that dealt with the experimentation of different styles. Each week we were required to briefly study a style and then mimic that style through iterations, using a class image bank.  We were also given a  list of short prompts or questions to answer through the creation of a composition. These scales as they were called were meant to be studies and were meant to allow us to explore our skills with using the programs Photoshop and Illustrator

18.10.10

Symbol Methodology






This  process centric project in which we had to create three symbols based on a single concept of choice. (my choice was telecommunication) We combined images and concept ideas and then refined the iterations in to simple icon designs. 

16.9.10

Scavenger Hunt


This project was to show an understanding of basic design concepts of shape, pattern, texture, color, and line. We were required to take six photos, each one mimicking a certain concept contained in the one before it.

15.9.10

Illustrator Exercise: Duck


This was an exercise for developing the use of the pen tool in Illustrator.

14.3.10

Type Specimen Book



This is a type specimen book showcasing Futura Std font that is meant to display our understanding hierarchy and  a grid system of displaying information affectively. I focused on the circular aspect of the Futura font and exaggerated that.