This was the last map I designed in the series of Personal Geography. It was meant to display and chart my detailed thoughts from the moment I wake up until I reached Tuan's class. It like the other maps was supposed to make us design a group useful icons and symbols, that would more specifically convey what we were thinking and feeling.
13.12.10
Cognitive Map
Labels:
2010,
Class of 2013,
cognitive_map,
gdes_I,
Personal Geography,
Poster,
spring
12.12.10
Perceptual Map
This is the second map in the same series of Personal Geography that charts my senses during my morning.
Labels:
2010,
Class of 2013,
gdes_I,
perceptual_map,
Personal Geography,
Poster,
spring
11.12.10
Artifact Map
This is the first map in a series of 3 maps I created detailing my journey from my apartment to school each morning. It was a simple yet fun design that used color and symbols to convey a rather direct route from one place to another.
Labels:
2010,
artifact _map,
Class of 2013,
Fall,
gdes_I,
Personal Geography,
Poster
10.12.10
Found Materials
This project required us to explore the creation of a font using found materials. It used a trial and error process to close in on a material that created the most interesting font style and then we were required to pick a name for the font and place it in to a setting that tied in with its theme.
12.11.10
Critical Mass
This was our first attempt at using the program After Effects. The project required us to first explore the creation of textures and designs using a scanner. From that we were to create an allegory of a scientific process and incorporate those scanned images and textures into a video piece. Through the use of my scanned items I came up with the scientific method of reproduction, though when it came to creating the video I decided not to incorporate the scanned texture. I instead created them through illustrator , which my professor deemed acceptable.
Labels:
2010,
Class of 2013,
critical_mass,
Fall,
image_methodology,
motion
11.11.10
Interaction Exercise:Telecommunication
This was our first attempt at using the program flash. It was an exercise in which we created an interactive video using our process from the Symbol Methodology Project.
Labels:
2010,
Class of 2013,
Fall,
gdes_I,
Interaction_exercise,
interactive
19.10.10
Scales
This project that dealt with the experimentation of different styles. Each week we were required to briefly study a style and then mimic that style through iterations, using a class image bank. We were also given a list of short prompts or questions to answer through the creation of a composition. These scales as they were called were meant to be studies and were meant to allow us to explore our skills with using the programs Photoshop and Illustrator
18.10.10
Symbol Methodology
This process centric project in which we had to create three symbols based on a single concept of choice. (my choice was telecommunication) We combined images and concept ideas and then refined the iterations in to simple icon designs.
16.9.10
Scavenger Hunt
This project was to show an understanding of basic design concepts of shape, pattern, texture, color, and line. We were required to take six photos, each one mimicking a certain concept contained in the one before it.
15.9.10
14.3.10
Type Specimen Book
This is a type specimen book showcasing Futura Std font that is meant to display our understanding hierarchy and a grid system of displaying information affectively. I focused on the circular aspect of the Futura font and exaggerated that.
Labels:
2010,
book,
Class of 2013,
spring,
type_specimen_book,
typography_I
15.2.10
Design Culture Now
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This was our first attempt at placing a certain amount of needed information into a limited of space, as well as our first attempt at the program Illustrator. It required us to use hierarchy and gird layout of text to convey information, while simultaneously an aesthetically appealing poster.
Labels:
2010,
Class of 2013,
design_culture_now,
Poster,
spring,
typography_I
15.1.10
Prototype
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